Destiny 2 is a game that thrives on the synergy between Titans and their flaming hammers. Throughout the history of the franchise, the combination of Titans and the Bonk Hammer build has been a fan-favorite. In Season of the Deep, this build has become a go-to choice for players seeking to conquer challenging content on their own. The Solar Synthoceps Titan continues to be one of the strongest options for late-game activities in Destiny 2.
However, it’s important to note that this build is not a shortcut to easy victories. It requires a profound understanding of the game’s mechanics, precise timing of skills, and exceptional gameplay abilities. Players who master this build can overcome even the most daunting challenges. I have personally achieved feats I never thought possible with this build. So, let’s dive into the details.
Mastering the Best Solar Synthoceps Titan Hammer Build in Destiny 2
To truly excel with this build, you must develop a keen sense of when to engage enemies, when to avoid unnecessary risks, and how much damage you can withstand. This level of mastery only comes with experience. While this build can keep you alive in almost any situation, it cannot compensate for poor decision-making. It’s worth mentioning that missing even a single hammer throw can drastically complicate your gameplay. So, aim carefully and don’t allow any missed opportunities.
The core of this build revolves around the Throwing Hammer melee attack. In most cases, it will eliminate enemies in one hit. After throwing the hammer, it will bounce off enemies, and retrieving it will fully recharge the throw and grant you a healing burst called “Cure.”
What makes this build truly fascinating is the additional benefits provided by the Fragments. These Fragments enhance the damage you deal based on your kills and create “Sunspots” that heal you and harm enemies upon kill. They also accelerate your ability regeneration while standing in a Sunspot, leading to more frequent use of your Super ability. Everything else in this build is designed to maximize this loop. And to top it off, we have the Synthoceps Exotic Armor, which grants increased melee and Super damage when you’re surrounded by three or more enemies.
If you’re already familiar with Destiny 2’s build crafting, feel free to skip to the summary section. Otherwise, let’s dive deeper into the specifics.
Table of Contents
- Exotic Weapons and Armor
- Legendary Weapons
- Super and Abilities
- Artifact Mods
- Armor Mods
- Take Me To The Summary
Exotic Weapons and Armor, Legendary Weapons
Exotic Armor – Synthoceps
The Synthoceps Exotic Armor is an essential component of this build, greatly amplifying your damage output. The Biotic Enhancements perk increases your melee lunge range, as well as your melee and Super damage when you’re surrounded by enemies. With Synthoceps equipped, you’ll receive a whopping 200% melee damage buff and a 50% Super damage buff. It’s worth noting that you can further enhance these buffs with other abilities, but more on that later.
Exotic Weapon – Tractor Cannon
In this build, the only logical choice for an Exotic weapon is the Tractor Cannon. Its Repulsor Force perk makes enemies more vulnerable to damage, and when combined with repeated strikes from your Hammer, the damage you deal will be astronomical.
For the Legendary weapons, I recommend a double special setup tailored to your specific activity. Personally, I prefer using the Waylander shotgun along with the Royal Executioner Fusion Rifle. However, if you’re facing enemy shields of different elements, consider using the Iterative Loop or the Glacioclasm for Arc or Void shields respectively. The key here is to run a Double Special loadout to ensure continuous heavy ammo drops, which will keep your Tractor Cannon fueled.
Super and Abilities
Super – Hammer of Sol
This Super ability allows you to summon a flaming hammer that inflicts tremendous damage. Upon impact, the hammer shatters into explosive shards, causing devastation. The damage of your Hammer of Sol will be significantly boosted by both Synthoceps and your Aspect and Fragment choices.
- Class Ability – Towering Barricade: When you find yourself in a pinch and need to deploy a Barricade, make sure it’s the sturdy Towering Barricade.
- Jump – Strafe Lift: Trust me, it’s the best one you can use.
- Melee – Throwing Hammer: This skill is the cornerstone of this build. Throw your hammer, pick it up, throw it again. Every time you pick it up, you benefit from the healing burst called Cure. And every time you throw it, enemies meet their demise.
- Grenade – Healing Grenade: This grenade not only heals allies upon impact but also creates a cloud of Restoration that gradually replenishes your health and shields. The Restoration effect cannot be interrupted by incoming damage. It has saved me countless times in difficult situations. However, don’t hesitate to experiment with different grenades in less challenging encounters.
For the aspects, we’ll be utilizing Sol Invictus and Roaring Flames.
Sol Invictus: This aspect triggers Sunspots when you score Solar ability final blows (including kills with your Throwing Hammer, Hammer of Sol, and defeating scorched targets). Standing in a Sunspot accelerates your ability regeneration and slows the depletion of your Super energy. Sunspots also apply Scorch, a damage-over-time effect that can stack and cause the target to Ignite, resulting in an explosion and stunning Unstoppable Champions.
Roaring Flames: Whenever you score final blows with Solar abilities or ignite enemies, your Solar abilities’ damage increases. This effect stacks up to three times and synergizes with the Synthoceps buff, resulting in incredible damage from your Throwing Hammer.
Now, let’s talk about the Fragments. If you need any of these, visit Ikora in the Tower to acquire them.
Ember of Empyrean: Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you. Restoration replenishes your health and shields, while radiant provides a damage increase. While you’re radiant, you can penetrate the shields of Barrier Champions.
Ember of Torches: Performing powered melee attacks against enemies makes you and nearby allies radiant.
Ember of Combustion: Killing enemies with Solar Supers causes them to ignite and create firesprites. Picking up firesprites grants grenade energy.
Ember of Solace: The effects of radiant and restoration on you last longer when applied.
For Artifact Mods, the only crucial one we need is the Authorized Melee mod. Feel free to select additional mods that will assist with Champion encounters in your chosen activities. If you want to incorporate Strand weapons into your build, consider experimenting with Strand mods as well.
- Authorized Mods: Melee: This mod significantly reduces the armor energy costs of all melee-related armor mods.
Armor mods are crucial pieces of the puzzle, so newer players should be prepared to invest time into upgrading and potentially Masterworking their armor.
- Kinetic Siphon: Rapidly defeating enemies with Kinetic weapons generates Orbs of Power. If you’re looking to support your Fireteam’s heavy ammo needs, you can swap this out for Heavy Ammo Scout.
- Heavy Ammo Finder: Increases the chance of Heavy Ammo drops from slain enemies.
- Hands On: Grants bonus Super energy on melee kills.
- Heavy Handed x 2: Powerful melee blows generate Orbs of Power. These stacks create more potent Orbs.
- Impact Induction: Dealing damage with a melee attack replenishes some grenade energy.
- Resistance Mods: Choose the Resistance Mods that best suit your activity.
- Recuperation: Picking up an Orb of Power replenishes your health.
- Solar Surge x 2: While holding an Armor Charge, Solar weapons deal increased damage. Picking up an Orb of Power grants a temporary Armor Charge. Switch these mods based on your weapon choices.
- Better Already: Instantly starts health regeneration upon picking up an Orb of Power. Use this if you find yourself struggling to stay alive.
- Proximity Ward: Provides an Overshield when performing a Finisher. This offers additional survivability in dire situations.
- Outreach: Reduces melee cooldown time when using your class ability.
- Time Dilation: Decaying Armor Charges last longer.
Feel free to customize your first column with any Stat mods you prefer. However, achieving 100 Resilience is crucial for this build. A Resilience rating of 100 grants you a 30% damage reduction.
To summarize, here are the key elements of the Solar Throwing Hammer build:
- Exotic Armor: Synthoceps
- Exotic Weapon: Tractor Cannon
- Legendary Weapons: Waylander or another Shotgun, plus a Fusion Rifle to handle non-Solar shields
- Super: Hammer of Sol
- Abilities: Towering Barricade, Strafe Lift, Throwing Hammer, Healing Grenade
- Aspects: Sol Invictus, Roaring Flames
- Fragments: Ember of Empyrean, Ember of Torches, Ember of Combustion, Ember of Solace
- Artifact Mods: Authorized Mods: Melee
- Armor Mods:
- Helmet: Kinetic Siphon, Heavy Ammo Finder, Hands On
- Arms: Heavy Handed x 2, Impact Induction
- Chest: Resistance Mods
- Legs: Recuperation, Solar Surge x 2, Better Already if needed
- Class Item: Outreach, Proximity Ward, Time Dilation
And there you have it, a Solar Throwing Hammer build that will help you obliterate any opposition in your path. I personally brought this build into the Ecthar fight in the Ghosts of the Deep Dungeon and dealt over four million damage in a single round. Impressive, isn’t it? Just remember to always throw your hammers strategically to prevent them from bouncing away or missing the targets. With practice, you’ll become an unstoppable force on the battlefield.