Are you ready to infuse your Iron Gods game or add a touch of technological flavor to your high fantasy adventure? Look no further than the revamped Ghost in the Machine Warlock patron. Originally featured in UA Modern Magic, this warlock archetype has now been reimagined to suit the needs of a fantastical world infused with technology and otherworldly essence.
Embracing the Unseen Power of Circuitry
The Ghost in the Machine warlock taps into the untapped potential of the digital realm. Whether you have made a pact with the spirit of a machine or a rogue AI, this archetype grants you access to incredible powers that defy explanation.
Expanded Spell List
To channel the essence of the Ghost in the Machine, you gain access to an expanded spell list. Notable additions include the “on/off” cantrip and the following spells:
- 1st level: detect poison and disease, remote access
- 2nd level: arcane hacking, detect thoughts
- 3rd level: haywire, invisible to cameras
- 4th level: conjure knowbot, fabricate
- 5th level: animate objects, shutdown
Unleashing Nanites: The Power at Your Fingertips
As a Ghost in the Machine warlock, you possess nanites flowing through your bloodstream. These microscopic machines can be commanded to blind your adversaries, granting you a tactical advantage. Simply use your action to unleash a fogging cloud of nanites, forcing creatures within a 30 feet range to make a Wisdom saving throw or fall victim to temporary blindness.
Please note that you can only use this ability once before needing a short or long rest to recharge your nanite supply.
Wire Walk: Embracing the Electrical Pathways
At 6th level, you gain the ability to traverse electrical wires, data lines, and circuitry with ease. By expending a spell slot of any level, you can teleport from one device or socket connected to a hardwired network to another within your line of sight. This extraordinary maneuverability allows you to outmaneuver and surprise your enemies, providing a distinct advantage in combat.
Personal Encryption: Shielding Your Mind
As you reach the 10th level of your warlock journey, your mind becomes an impenetrable fortress. Advanced designs from the future safeguard your thoughts, rendering you immune to scrying and other divination effects. Moreover, you gain the ability to end one effect on you that is mind-affecting, further enhancing your resilience against mental manipulation.
Living Swarm: Embracing the Nanite Evolution
At the pinnacle of your power, the nanites in your bloodstream have evolved even further. As a 14th-level Ghost in the Machine warlock, you become immune to poison effects, poison damage, and disease effects. In addition, you gain the ability to transform your body into a million shimmering nanites. In this form, you can fly at a speed of 30 feet, pass through narrow openings, manipulate objects, and even occupy the space of another creature. This unique form grants you resistance to slashing, bludgeoning, and piercing damage, along with advantage on Strength, Dexterity, and Constitution saving throws. The transformation lasts for 1d4+1 rounds or until you fall to 0 hit points.
Please note that you can only use this ability once before requiring a long rest to recover.
New Spells: Raising the Bar
To complement the Ghost in the Machine archetype, several new spells have been introduced. These spells allow you to further harness the power of technology and mysticism in unison:
- Cantrips: On/Off
- 1st level: Remote Access
- 2nd level: Arcane Hacking
- 3rd level: Haywire, Invisibility to Cameras
- 4th level: Conjure Knowbot
- 5th level: Shutdown
Each spell opens up unique possibilities for exploration and manipulation of the digital realm, enabling you to outsmart adversaries and overcome challenges in unexpected ways.
So, are you ready to embrace the power of the Ghost in the Machine? With these newfound abilities, you’ll become a force to be reckoned with, blending magic and technology seamlessly in your journey through the world of fantasy.