Game Mobalytics

Customize Dinosaur Stats in Path of Titans

Do you want to enhance your dinosaurs’ abilities in Path of Titans? With a few adjustments, you can tailor each stat to suit your preferences. Please note that this method only applies to non-modded dinos. Now, let’s dive into the step-by-step process.

Accessing the Game.ini file

First and foremost, navigate to the Game.ini file in the following directory: pathoftitans/PathOfTitans/Saved/Config/WindowsServer/Game.ini. This file will serve as your canvas for manually assigning values to each dinosaur.

Assigning Stat Values

Remember, the name of each dinosaur must correspond exactly to its full name. Besides, the five numbers at the end of each stat represent different growth stages: Hatchling, Juvenile, Adolescent, Sub-Adult, and Adult. By manipulating these values, you can establish unique characteristics for each stage.

Not sure which dinos you can modify? Consult the comprehensive Path of Titans Dinosaur Configuration Guide for a complete list.

It’s crucial to add your customizations below the IGameSession Heading to ensure everything functions smoothly.

Example of a Custom Override Entry

Let’s illustrate the process with an example override entry to give you a better idea:

[/Script/PathOfTitans.IGameSession]
CurveOverrides=(CurveName="Struthiomimus.Core.Struthiomimus",Values=(2,2,2,1,1))
CurveOverrides=(CurveName="Struthiomimus.Core.BleedingHealRate",Values=(1,1,1,1,1))
CurveOverrides=(CurveName="Struthiomimus.Core.MaxOxygen",Values=(100,200,300,400,500))

Available Stats for Customization

Now, let’s explore the various stats you can modify:

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1. MaxHealth

Maximum Health. Example: 150,250,350,500,650

2. MaxStamina

Maximum Endurance. Example: 100,100,100,100,100

3. CombatWeight

A dinosaur’s combat weight, affecting attack damage. Heavyweights endure less damage than lightweights. Example: 350,800,1100,2000,2700

4. Armor

Additional damage reduction in combat. Example: 1,1,1,1,1

5. MovementSpeedMultiplier

Adjusts all forms of movement speed. Example: 1,1,1,1,1

6. SprintingSpeedMultiplier

Adjusts only sprint speed. Example: 1,1,1,1,1

7. TrottingSpeedMultiplier

Sets trotting speed only. Example: 1,1,1,1,1

8. BodyFoodAmount

The amount of food contained in a dinosaur’s carcass. Example: 100,200,300,400,500

9. MaxHunger

Maximum food a dinosaur can consume until it is full. Example: 50,100,150,200,250

10. MaxThirst

Maximum amount of water a dinosaur can drink until full. Example: 50,100,150,200,250

11. HungerDepletionRate

Hunger consumed per second. Example: 0.03,0.07,0.10,0.13,0.17

12. ThirstDepletionRate

Thirst drained per second. Example: 0.03,0.07,0.10,0.13,0.17

13. FoodConsumptionRate

Food ingested per second while consuming a food item. Example: 20,25,35,45,50

14. WaterConsumptionRate

Water taken in per second while drinking from a water source. Example: 20,25,35,45,50

15. MaxOxygen

Maximum oxygen content underwater. Example: 100,100,100,100,100

16. OxygenDepletionRate

Oxygen consumed underwater per second. Example: 2,2,2,2,2

17. OxygenRecoveryRate

Oxygen recovered via water. Example: 5,5,5,5,5

18. FallingLegDamage

Damage to a dinosaur’s leg when it falls with a force that results in a leg fracture. Example: 10,50,50,50,50

19. LegHealRate

Bone fracture damage healed per second. Example: 1,1,1,1,1

20. BleedingRate

Amount of active bleeding per second. Keep it at 0. Example: 0,0,0,0,0

21. BleedingHealRate

Amount of bleeding healed per second. Example: 0.032,0.032,0.032,0.032,0.032

22. PoisonRate

Amount of active poison damage per second. Keep it at 0. Example: 0,0,0,0,0

23. PoisonHealRate

Amount of poison cured per second. Example: 0.032,0.032,0.032,0.032,0.032

24. VenomRate

Amount of active poison damage per second. Keep it at 0. Example: 0,0,0,0,0

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25. VenomHealRate

Amount of poison cured per second. Example: 0.016,0.016,0.016,0.016,0.016

26. HungerDamage

Damage per second inflicted during starvation as a percentage of total health. Example: 0.2,0.2,0.2,0.2,0.2

27. ThirstDamage

Damage per second caused by dehydration as a percentage of total health. Example: 0.2,0.2,0.2,0.2,0.2

28. OxygenDamage

Damage per second from drowning as a percentage of total health. Example: 6,6,6,6,6

29. PoisonDamage

Damage per second caused by poison while dying as a percentage of total health. Example: 0.2,0.2,0.2,0.2,0.2

30. LimpHealthThreshold

Applies Bone Break when a dinosaur falls and has that amount or less of its total health bar. Example: 0.5,0.3,0.3,0.3,0.3

31. BodyFoodCorpseThreshold

Currently unused.

32. HealthRecoveryRate

Life points restored outside of combat per second. Example: 0.83,1.19,1.46,1.67,1.83

33. StaminaRecoveryRate

Stamina restored outside of combat per second. Example: 3.33,2.96,2.67,2.42,2.22

34. GrowthPerSecond

Adjusts the amount of incoming growth per dinosaur. It is affected by server growth multipliers and passive growth. Example: 1,1,1,1,1 (Default value for all dinosaurs)

35. FallDeathSpeed

Velocity on impact with the ground that will kill the dinosaur. Example: 2600,2600,2600,2600,2600

36. TurnRadiusMultiplier

Adjusts the curve radius of the dinosaur’s movement. Except for precise movements. Example: 2,1.75,1.5,1.25,1

37. TurnInPlaceRadiusMultiplier

Adjusts the rotation speed when a precise movement is used. Example: 1,1,1,1,1

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Remember, mastering the art of customizing dino stats will grant you an edge in the world of Path of Titans. So experiment, have fun, and let your dinosaurs thrive!

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