Game Mobalytics

Solasta: Crown of the Magister Guide — The most valuable feats to select when leveling up

As you progress in Solasta: Crown of the Magister, your party of created characters will grow stronger until you hit the level 10 cap. You shouldn’t encounter any difficulties since there are numerous encounters and sidequests that provide experience points. Additionally, when you reach levels 4 and 8, you’ll face a decision, whether to enhance your ability scores or choose a bonus feat. This crucial choice will significantly impact the effectiveness of your character in the long run. Therefore, we have prepared a comprehensive guide to help you make the best feat selections as you advance in Solasta: Crown of the Magister.

Note: For additional information, check out our Solasta: Crown of the Magister guides and features hub.

Best Feats for Leveling Up in Solasta: Crown of the Magister

Feats in Solasta: Crown of the Magister are visible to all players, but there are some limitations and considerations:

  • Depending on the class or skills you’ve chosen, certain feats may be redundant or have similar functions. A small icon will indicate this.
  • Some feats will be locked if a character is unable to perform a specific action, lacks proficiency, or doesn’t meet the minimum required stats.

Note: If you’re creating a new character, click on the “At Higher Levels” button when selecting a class. It will provide you with information about the perks and features that unlock as you level up. After completing character creation, you can also select a character and click “level up” to view the available selections. This is primarily for informational purposes, such as seeing subclasses and feats. However, keep in mind that the main campaign in Solasta: Crown of the Magister doesn’t allow you to start with pre-leveled characters.

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Solasta Crown Of The Magister Level Up Best Feats Guide 1

Feats Overview

Here are the feats categorized by their associated attributes:

Strength (STR)-related Feats

  • Creed of Einar: +1 STR; maximum 20. Proficiency in STR saves; +1 otherwise.
  • Follow Up Strike: Attacking with a 2H weapon allows you to use a bonus action for another melee attack. Deals 1d4+STR bonus damage.
  • Hauler: +1 STR; maximum 20. Doubles your carry weight capacity; requires a minimum STR of 13.
  • Might of the Iron Legion: +1 STR; maximum 20. Proficiency with heavy armor, longswords, greatswords, and battleaxes; requires Medium Armor proficiency.

Dexterity (DEX)-related Feats

  • Ambidextrous: +1 DEX; maximum 20. Can dual-wield even if the 1H weapons aren’t light.
  • Creed of Arun: +1 DEX; maximum 20. Can dual-wield even if the 1H weapons aren’t light.
  • Creed of Misaye: +1 DEX; maximum 20. Proficiency in DEX saves; +1 otherwise.
  • Discretion of the Coedymwarth: +1 DEX; maximum 20. Proficiency with light armor, shortswords, shortbows, and longbows.
  • Eager for Battle: +1 DEX; maximum 20. Advantage with initiative rolls.
  • Lockbreaker: Proficiency when using thieves’ tools and lockpicking; requires a minimum DEX of 13.
  • Uncanny Accuracy: +10 DEX; maximum 20. Ignore ½ and ¾ cover with your ranged attacks.

Constitution (CON)-related Feats

  • Enduring Body: +1 CON; maximum 20. +1 HP each time you level up.
  • Focused Sleeper: +1 CON; maximum 20. You only need 4 hours of sleep at night; requires Dwarf, Half-Elf, Halfling, or Human.
  • Hard to Kill: +1 CON; maximum 20. Advantage on death saves. Succeeding three times stabilizes you, and you gain a hit die. A critical roll grants you two dice.
  • Robust: +1 CON; maximum 20. When using a hit die to regain HP, roll twice and take the higher value.
  • Sturdiness of the Tundra: +1 CON; maximum 20. Proficiency with medium armor, warhammer, and light/heavy crossbow; requires light armor proficiency.
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Intelligence (INT)-related Feats

  • Creed of Pakri: +1 INT; maximum 20. Proficiency in INT saves; +1 otherwise.
  • Master Alchemist: Proficiency and increased speed when crafting potions; can identify potions automatically; requires a minimum INT of 13.

Wisdom (WIS)-related Feats

  • Creed of Maraike: +1 WIS; maximum 20. Proficiency in WIS saves; +1 otherwise.

Charisma (CHA)-related Feats

  • Creed of Solasta: +1 CHA; maximum 20. Proficiency in CHA saves; +1 otherwise.
  • Manipulator: Proficiency in Intimidation, Persuasion, and Deception; expertise if already proficient; requires a minimum CHA of 13.

Spellcasting-related Feats

  • Flawless Concentration: If you sustain up to 10 points of damage, there’s no need to roll a CON saving throw to maintain concentration. Above 10 points, you have an advantage when rolling saving throws. Requires the ability to cast spells.
  • Master Enchanter: Proficiency and increased speed when crafting enchanted items; requires the ability to cast spells.
  • Powerful Cantrip: When a target succeeds in a saving throw or dodges your cantrip, it still takes half the damage and no other effects. Requires the ability to cast spells.

Reaction-related Feats

  • Raise Shield: If wielding a shield and about to be hit by a ranged attack, use your reaction to gain +3 AC until the end of the attacker’s turn; proficiency with shields.
  • Twin Blade: While dual-wielding (not sword and shield) and about to be hit by a melee attack, use your reaction to gain +3 AC until the end of the attacker’s turn.

Bonus action-related Feats

  • Rush To Battle: Use your bonus action to increase movement by 3 until the end of your turn; get -2 AC until the start of your next turn.
  • Take Aim: Use your bonus action to Take Aim. Until the end of your turn, your ranged weapon attacks have neither advantage nor disadvantage.
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Remember to consider which bonus feats will actually be helpful for a specific character or your party. For example, if you enjoy crafting enchanted/primed items with the Manacalon Rosary, then Master Enchanter would be a suitable choice. Furthermore, it’s advisable to maximize a Shock Arcanist Wizard’s INT rather than choosing a feat (unless you specifically desire Flawless Concentration). On the other hand, an Oath of Tirmar Paladin would benefit more from a bonus feat like Follow Up Strike. This additional attack can even be amplified with radiant damage from Smite. Lastly, classes that frequently employ ranged weapon attacks, like Rangers and Rogues, would greatly benefit from Uncanny Accuracy, allowing them to ignore cover when attacking partially hidden enemies.

Solasta Crown Of The Magister Level Up Best Feats Guide 2

Solasta: Crown of the Magister is available on Steam. For more information, check out our guides and features hub.

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