Game Mobalytics

What is the Dark and Darker Damage Calculator?

Dark and Darker is an immersive multiplayer FPS extraction game that offers players the opportunity to explore diverse dungeons, engage in intense PvPvE battles, and vanquish menacing monsters to obtain valuable loot, all while defending themselves against rival players.

One of the noteworthy features of the game is its precise Damage formula, which takes into account various factors that influence the Damage dealt. In this article, we will delve into the Dark and Darker Damage Calculator and its component factors.

How to Utilize a Damage Calculator in Dark and Darker?

A Damage Calculator in Dark and Darker is a powerful tool that employs a sophisticated formula to determine the overall Damage inflicted upon monsters or opponents. It encompasses a range of factors that can either amplify or diminish the total Damage output.

By utilizing the Damage Calculator, players can focus on enhancing specific skills and wielding optimal weapons, thereby maximizing their Damage potential and survivability within the treacherous dungeons. Here’s a step-by-step breakdown of how the Damage Calculator Formula operates in Dark and Darker:

Damage Calculator
Example of Damage calculation when using the Ignited Crystal sword.

To calculate the Damage inflicted, follow these steps:

1. Base Damage

The Base Damage is the numerical value displayed on your weapon, skill, or spell. Additionally, any instance of weapon Damage or Magical Damage on your equipment is also taken into account. However, if the physical Damage does not originate from weapon attacks (such as skills like Rupture, Caltrops, Achilles Strike, etc.), the weapon Damage bonus on your equipment will not apply. Hence, it is advisable not to invest your gold in such equipment or skills.

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2. Additional Physical or Magical Damage

After adding the base Damage and the weapon/magical Damage, multiply the sum by the power bonus. Then, supplement this with any additional physical or magical Damage. Unlike Weapon Damage, additional Damage does not benefit from the power bonus. However, it contributes to alternative forms of Damage, such as a rupture. Moreover, the strength bonus does not augment additional Damage, making it less effective for low-strength builds, as it remains unaffected by the negative power bonus. It is worth noting that magical users cannot acquire magical Damage as an enchantment on their gear; it exists solely on spellbooks and Crystal balls. Once the Additional Damage is incorporated, you will proceed to the next step.

3. Universal Multiplier (Location)

Under the universal multiplier, there are several specific focal points that can significantly influence the cumulative Damage thus far. One such aspect is the Location Bonus, wherein players can obtain Damage bonuses by achieving headshots, while hitting the limbs can result in reduced Damage. The Damage is multiplied by 50% when hitting limbs and 150% by default for headshots. However, many headwear items reduce the headshot multiplier. Players also have the ability to modify this multiplier, such as gaining an additional 10% bonus with the Barbarian’s Executioner skill or a 15% bonus with the Ranger’s Sharpshooter skill. It is important to note that these bonuses are additive. For instance, with a leather cap and Executioner, the resulting multiplier would be 153%, thereby reducing headshot Damage by 7%.

4. Universal Multiplier (Damage Reduction)

Damage Reduction involves diminishing the enemy’s armor value. Certain abilities, such as Reckless Attacks, Thrush, or Armor Penetration on equipment, can amplify the enemy’s armor reduction, while Melt subtracts 10%. To optimize your Damage output, it is advisable to prioritize bonuses from Melt, Barricade, and Taunt before considering Armor Penetration.

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5. Universal Multiplier (Projectile Reduction)

To benefit from this stat, players should acquire plat armor, a Fighter Projectile Resistance, or an enchantment on their equipment. It solely applies to projectile-based attacks, including arrows, throwables, fireballs, magic missiles, bolts, and ice bolts.

6. True Damage

Finally, after all previous multipliers have been applied, players can add True Damage. True Damage is unaffected by any other calculations and does not receive any bonuses from power or headshots. Conversely, it is also not reduced by any form of Damage Reduction.

And that concludes how one can Calculate Damage in Dark and Darker.

The Bottom Line

It is crucial to bear in mind that multiple sources of Damage can exist, and each individual source must be calculated separately. The Damage Calculator serves as an invaluable resource for players, allowing them to assess their Damage output and experiment with various combinations of skills, weapons, and equipment before embarking on perilous dungeon expeditions. We hope this article has provided you with a comprehensive understanding of Damage calculation in the game.

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