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A Comprehensive Guide to the Trial of the Champion Dungeon

Introduction

Welcome to our comprehensive guide to the Trial of the Champion dungeon! In this article, we will provide you with all the information you need to successfully navigate this dungeon and defeat its bosses. Whether you are a beginner or a seasoned player, this guide will equip you with the knowledge necessary to conquer the challenges that lie ahead.

Locating the Dungeon

The Trial of the Champion dungeon is situated in the far North corner of Icecrown. To find the entrance, head to the Crusaders’ Coliseum structure in the middle of the Argent Tournament grounds. Look for the summoning stone on the Eastern side of the building. This stone will transport you to the dungeon entrance.

Bosses and Strategies

The Trial of the Champion features a variety of formidable bosses, each with their own unique abilities. Here is an overview of the bosses you will encounter and some tips on how to defeat them:

The Grand Champions

The encounter begins with the Grand Champions standing atop their mounts. In order to initiate the fight, players must grab and equip the Argent Lance, which grants access to a faction-specific mount required for the first phase.

During this phase, you must use the mount’s unique abilities – Thrust, Shield-Breaker, Charge, and Defend – to dismount the three Grand Champions. Ensure that you keep the Defend shield up at all times to minimize incoming damage. Use Shield-Breaker and Charge to remove enemy shields and increase your damage output. It is crucial to focus your party’s attacks on one target at a time to eliminate your opponents quickly. Once all enemies are defeated, the Champions will dismount, and you will proceed to the next phase.

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The Champion Bosses

In the second phase, you will face off against the individual Champion bosses. Each boss belongs to a different class and possesses specific abilities. Here are the bosses and their abilities:

  • Jaelyne Evensong / Zul’tore (Hunter): Shoot, Multi-Shot, Lightning Arrows, Disengage
  • Ambrose Boltspark / Eressea Dawnsinger (Mage): Fireball, Blast Wave, Haste, Polymorph
  • Lana Stouthammer / Deathstalker Visceri (Rogue): Deadly Poison, Poison Bottle, Fan of Knives, Eviscerate
  • Colosos / Runok Wildmane (Shaman): Healing Wave, Earth Shield, Chain Lightning, Hex of Mending
  • Marshal Jacob Alerius / Mokra the Skullcrusher (Warrior): Mortal Strike, Rolling Throw, Intercept, Bladestorm

It is advisable to focus your attacks on one boss at a time. The Rogue and Shaman are particularly dangerous and should be prioritized. Make use of interrupts to prevent powerful casts and heals, and dispel any curses, poisons, or magical debuffs and buffs. Controlling the adds will greatly improve your chances of victory.

Eadric the Pure or Argent Confessor Paletress

In the third phase, you will encounter either Eadric the Pure or Argent Confessor Paletress. The encounter will be different depending on which boss you face.

If you are facing Eadric, be sure to face away from him at the end of his Radiance cast to avoid becoming disoriented. Dispel the Hammer of Justice on any party member who gets stunned. This will allow them to catch the Hammer of the Righteous and throw it back at Eadric, dealing significant damage.

If you are fighting Paletress, focus on interrupting and dispelling any heals she casts. When she summons a memory with Summon Memory, swiftly eliminate it and interrupt any casts it attempts.

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Loot and Rewards

Throughout the Trial of the Champion dungeon, you will have the opportunity to acquire valuable items. Here is a selection of the notable items dropped by the bosses:

  • Helm of the Bested Gallant (Plate Head)
  • Bindings of the Wicked (Cloth Wrist)
  • Belt of Fierce Competition (Leather Waist)
  • Legguards of Abandoned Fealty (Plate Legs)
  • Scale Boots of the Outlander (Mail Feet)
  • Pauldrons of the Deafening Gale (Mail Shoulder)
  • Chestguard of the Ravenous Fiend (Mail Chest)
  • Leggings of the Snowy Bramble (Leather Legs)
  • Treads of Dismal Fortune (Leather Feet)
  • Mark of the Relentless (Jewelry Finger)
  • Edge of Ruin (Two-Hand Strength Axe)

The Black Knight

The final boss of the Trial of the Champion is the Black Knight. This encounter consists of three phases, each with its own set of abilities. Here is an overview of the phases and some tips to succeed:

Phase One

  • Abilities: Icy Touch, Plague Strike, Obliterate, Death’s Respite

Whenever Diseases are applied, make sure to remove them promptly to mitigate the damage from Obliterate.

Phase Two

  • Abilities: Desecration, Army of the Dead, Ghoul Explode

The Black Knight will continue to use the abilities from Phase One, except for Death’s Respite.

Phase Three

  • Abilities: Death’s Bite, Marked For Death

Phase Three is a DPS race. Your goal is to defeat the Black Knight before the stacks from Death’s Bite overwhelm the party.

Achievements

Completing the Trial of the Champion offers several achievements to challenge yourself. Here are some notable achievements:

  • Trial of the Champion: Defeat all bosses in the Trial of the Champion dungeon.
  • Heroic: Trial of the Champion: Defeat all bosses in the Trial of the Champion on Heroic Difficulty.
  • Argent Confessor: Defeat Argent Confessor Paletress after suppressing five different memories of the past on Heroic Difficulty.
  • The Faceroller: Defeat Eadric the Pure in the Trial of the Champion with his own hammer on Heroic Difficulty.
  • I’ve Had Worse: Defeat the Black Knight in the Trial of the Champion on Heroic Difficulty without any player being hit by a ghoul explosion.
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Conclusion

Armed with the information provided in this guide, you are now ready to tackle the Trial of the Champion dungeon. Remember to communicate and coordinate with your party members, and apply the strategies outlined in this guide to achieve victory. Good luck on your adventure!

Trial of the Champion Entrance Location

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