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Diablo 4 Freeze & Frozen

The Power of Freeze in Diablo 4

In Diablo IV, the Freeze mechanic has received an upgrade. Now, when enough Chill effects are stacked on the same target, Freeze is automatically applied. Once the Chill reaches 100%, the enemy becomes Frozen. When a Frozen enemy is killed, they shatter into nothingness, leaving no corpse behind, no matter what caused their demise. It’s important to note that Stun and Freeze effects are twice as effective on Elite Monsters before they become Unstoppable.

Freeze is a form of Crowd Control in Diablo II, Diablo III, and Diablo IV, and it is a more extreme version of Chill. When enemies are Frozen, they are immobilized and unable to move or attack. It’s like they are trapped in an icy tomb, helplessly watching their impending doom. However, being Frozen doesn’t guarantee death. Anya, for example, survived being chained by the freezing curse of Nihlathak for several days and recovered instantly when the curse was lifted. Strangely, even though a Frozen target should have their blood vessels torn apart, they can resume fighting when they thaw.

To Freeze an enemy, you need to use Cold Damage specifically designed to Freeze, or a skill with a special effect that can Freeze an enemy. Chilling an enemy repeatedly can also result in them being Frozen. Once Frozen, enemies are completely paralyzed and cannot move or attack.

How to Avoid Freeze

To avoid getting Frozen, it’s important to utilize your Dodge ability and any movement skills you have. The area of effect around the icy crystals that Freeze players is fairly small, so dodging should not be too difficult.

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Enhancing Freeze Abilities

There are several ways to enhance your Freeze abilities in Diablo 4. Here are some bonuses and skills that can help:

Damage to Freeze Enemies bonus:

  • Increases the damage dealt to Frozen enemies.
  • After fully Staggering a Boss, they are considered affected by all Crowd Control types, including Freeze, for the Staggered duration.
  • You can obtain a bonus of this stat from items and Paragon.

Lucky Crit Freeze:

  • You have a base chance to Freeze enemies when you Critically Strike them.
  • This probability scales with the Skill used and your Lucky Hit Chance Bonus.

Lucky Hit Freeze:

  • You have a base chance to Freeze enemies when you damage them.
  • This probability scales with the Skill used and your Lucky Hit Chance Bonus.

Chill Application Bonus:

  • Increases the effectiveness of your outgoing Chill, causing enemies to Freeze more quickly.

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Freeze and Frozen in Diablo II

In Diablo II, Freeze is accompanied by a distinct blue color and renders the target completely paralyzed. If a Frozen enemy is killed by a freezing attack or dies before the Freeze wears off, they shatter into pieces, leaving no corpse behind. This can be particularly helpful when dealing with monsters that can be resurrected, such as Fallen. However, freezing enemies is not recommended for Necromancers or builds relying on corpses.

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A Frozen victim is unable to attack, move, or cast spells. Act Bosses, Super Unique monsters, Champion monsters, and other players cannot be Frozen, but they can be Chilled instead. Certain items in the game, such as those with the Half Freeze Duration or Cannot Be Frozen properties, offer protection against Freeze. Additionally, cold resistance can reduce the duration of Freeze effects. Some monsters, like Frozen Horrors, are entirely immune to Freeze.

Skills that can Freeze include Glacial Spike, Ice Blast, Frozen Armor, Ice Arrow, Freezing Arrow, Phoenix Strike, and Blades of Ice. Freeze generally has a shorter duration than Chill and is considered a separate effect from Stun.

Freeze Mechanics in Diablo III

In Diablo III, Freeze is still associated with Cold damage and can only occur as a result of specific Cold skills, primarily used by Wizards. The guaranteed shatter on death has been replaced with Critical Hit mechanics. When a victim is killed by a Cold Critical Hit, they shatter into frozen fragments.

Players can also be Frozen, and the duration of all Crowd Control effects is reduced by Crowd Control resistance or reduces duration of control impairing effects. Items like Ice Climbers can provide complete immunity to Freeze and Immobilize effects. Being immune to Cold damage does not prevent characters from being Frozen. Additionally, skills with guaranteed Freeze have cooldowns to prevent frequent freezing of the same target.

Elite monsters can have the Frozen trait, and Izual is known for freezing players during combat. Frostburn gloves have a chance to Freeze targets with any Cold damage for a brief duration. The Rimeheart item synergizes well with Freeze, dealing substantial damage to Frozen enemies.

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Conclusion

Freeze is a powerful Crowd Control effect in the Diablo series, and it plays a significant role in Diablo 4, Diablo II, and Diablo III. Understanding its mechanics and utilizing Freeze effectively can greatly enhance your gameplay and increase your chances of success. So embrace the power of Freeze and freeze your enemies in their tracks!

Codex of Power – Aspect of Control

  • Category: Sorceress Offensive
  • Dungeon: Sunken Library
  • Region: Kehjistan
  • Location: Unlocked by completing the Sunken Library dungeon in Kehjistan
  • Aspect Power: You deal 30% more damage to Immobilized, Stunned, or Frozen enemies. Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.

Additional Bonuses:

  • Control Impaired Duration Reduction: Reduces the duration of incoming Control Impairing Effects, excluding Knockback. These effects include Slow, Immobilize, Stun, Knockdown, Taunt, Fear, Tether, Daze, Chill, and Freeze.

  • Bonus Critical Strike Damage vs Crowd Controlled Enemies: Extra damage granted to Skills when they Critically Strike Crowd Controlled enemies. This includes those affected by Slow, Immobilize, Stun, Knockback, Knockdown, Taunt, Fear, Tether, Daze, Chill, or Freeze. After fully Staggering a Boss, they are considered affected by all Crowd Control types for the Staggered duration. Stacks with your normal Critical Strike Damage Bonus.

  • Crowd Control Duration Bonus: Increases the duration of your outgoing Crowd Control effects, excluding Knockback. These effects include Slow, Immobilize, Stun, Knockdown, Taunt, Fear, Tether, Daze, Chill, and Freeze.

  • Bonus Damage vs Crowd Controlled Enemies: Increases damage dealt to Crowd Controlled enemies. This includes those affected by Slow, Immobilize, Stun, Knockback, Knockdown, Taunt, Fear, Tether, Daze, Chill, or Freeze. After fully Staggering a Boss, they are considered affected by all Crowd Control types for the Staggered duration. You can obtain additional bonuses of this stat from items and Paragon.

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