Lightning Charges are an intriguing feature in Baldur’s Gate 3 that are associated with specific items, such as weapons and armor, that provide assistance during combat. Acquiring and utilizing these charges is not overly difficult, as the game has a defined set of items that generate and use Lightning Charges.
Baldur’s Gate 3 Lightning Charges Explained
In the early stages of Baldur’s Gate 3, Lightning Charges are highly recommended as part of your build. These charges can provide a +1 bonus to lightning damage and a +1 bonus to attack rolls. Additionally, they allow you to hit enemies with 1d8 Lightning damage. However, in order for this to happen, you must first accumulate 5 stacks of Lightning Charge.
There are several ways to gain Lightning Charges in Baldur’s Gate 3. Most of them involve using items that are specifically designed to generate these charges. As you perform skills or actions in combat, the correct type of item can provide you with enough Lightning Charges.
How to Use Baldur’s Gate 3 Lightning Charges
As mentioned earlier, you need to have 5 Lightning Charges before you can use them. Once you use them, all 5 charges are consumed. If you don’t have 5 charges, you will automatically lose one Lightning charge per turn. This applies to regular attacks. However, with the use of certain items, you can actually use Lightning Charges in Baldur’s Gate 3 even before accumulating 5.
Items That Generate Lightning Charges
The Lightning Charge trait can only be used with specific items. Here are the items that can generate Lightning Charges, along with a brief description and where you can find them in Baldur’s Gate 3:
- The Joltshooter: A Bow that gains 2 Lightning Charges every time you deal damage with it. Acquired as a reward for rescuing the Grand Duke.
- The Sparky Points: A Spear that gains 2 Lightning Charges every time you deal damage with it. Acquired as a reward for rescuing the Grand Duke.
- The Spellsparkler: A Melee weapon that gains 2 Lightning Charges every time you deal damage with it. Acquired as a reward for rescuing the Grand Duke.
- The Speedy Lightfeet: A pair of boots that gains 3 Lightning Charges every time you use the Dash skill. Acquired from a chest near the Windmill in the Blighted Village.
- The Watersparkers: A pair of boots that gains 3 Lightning Charges every time you start your turn in electrified water. Acquired from a chest at Shattered Sanctum near Minthara.
Before delving into the items that consume these Lightning Charges, it’s important to note that when completing the Grand Duke quest, you can only obtain one of the above-mentioned weapons, so choose carefully.
Items That Use Lightning Charges in Baldur’s Gate 3
The following items consume the Lightning Charges your character has, in exchange for powerful abilities or saving throws. The last item only requires 4 Lightning Charges, while the others use up any amount you have:
- The Blast Pendant: A necklace that can be used to empower the next lightning spell, providing damage equal to the charges you currently have and consuming all of them.
- The Jolty Vest: A chest item found in the Missing Shipment quest that forces attackers to make either a Dexterity saving throw or suffer the Shocked condition.
- The Lifebringer: Wearing this helmet awards you 3 temporary hit points, but only as long as you have Lightning Charges. It can be purchased from the trader in Ebonlake Grotto.
- The Protecty Sparkswall: This chest item grants the wearer +1 to Saving Throws and Armor Class.
- The Real Sparky Sparkswall: A shield that requires 4 Lightning Charges to build up the Aura. It deals 1d6 damage to enemies in the surrounding area. It can be obtained from a chest in Grymforage.
By understanding the mechanics of Lightning Charges and utilizing them strategically, you can enhance your combat effectiveness in Baldur’s Gate 3. Experiment with different items and combinations to discover the full potential of this exciting feature.