Game Mobalytics

Gamers Decide: The Best Aero Decks in Marvel Snap

GAMERS DECIDE

Aero is a powerhouse tech card in Marvel Snap, offering versatility and strength in the current Meta. She excels at enhancing already potent decks and is a valuable addition to any strategy that boasts sufficient tempo. Aero’s effect is particularly valuable for disrupting opponents’ plays by relocating their cards. If you’re leading the game going into the 6th turn, Aero can help you maintain that advantage and secure victory.

5. Electro Sandman Lockdown

GAMERS DECIDE

This deck not only shuts down many opponent strategies but also thrives when both players are limited to playing only one card per turn. You’ll extract more value from your plays with the powerful cards at your disposal, while your opponent’s game plan may be heavily restricted if it revolves around playing multiple cards. Wave and Electro are the key players in the early game, enabling you to set up your plays in advance with Doctor Doom or Sandman to lock down your opponent on the 4th turn. Alternatively, you can play Electro into Sandman and gain a significant advantage in the later turns. With strong cards like Aero, Doctor Doom in combination with Arnim Zola or Odin, Magneto, and Devil Dinosaur, you have an arsenal to secure your victory.

What Is Great About This Deck:

  • Wave and Electro allow you to deploy your cards earlier and set up future combos, with Electro being especially effective on the 3rd turn as it enables you to play Sandman on the 4th turn and gain two turns to overpower your opponent.
  • Sandman sets your opponent back, particularly if played on the 4th turn. With this deck’s focus on playing only one card per turn, you’ll overpower your opponent in the final two turns.
  • Doctor Doom synergizes well with Arnim Zola and Odin, as both reactivate his effect and grant +5 to all locations.
  • Shang-Chi acts as a disruptive tech card, capable of countering your opponent if they play a significant card early on. Although Shang-Chi can be effective on the 6th turn in some cases, the main objective is to overpower your opponent rather than weaken one of their locations.
  • Daredevil shines when combined with Professor X, as it allows you to see your opponent’s plays on turn 5. This insight enables you to strategically lock down a location and secure a victory going into turn 6.
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Card List:

  • Daredevil
  • Electro
  • Wave
  • Shang-Chi
  • Devil Dinosaur
  • Professor X
  • Sandman
  • Aero
  • Arnim Zola
  • Doctor Doom
  • Odin
  • Magneto

4. Wave Tempo

GAMERS DECIDE

This deck is designed to win the early game and always have reveal priority. On turns 5 and 6, you can play Aero on a location that you anticipate losing, preventing your opponent from gaining the lead on other locations. This deck excels at obtaining significant value early in the game. Cards like Ebony Maw and Lizard provide substantial early-game value, and you can nullify their negative effects with Zero. Doctor Doom is a powerful turn 6 play that ensures you maintain the lead. In some matchups, playing Wave on turn 5 and Doctor Doom with She-Hulk on turn 6 can be particularly effective, as it provides a significant power advantage while also allowing you to anticipate your opponent’s plays on the 6th turn.

What Is Great About This Deck:

  • Zero, combined with Ebony Maw and Lizard, can generate considerable power on the board at a low cost. However, beware of Killmonger, as he can disrupt your plans.
  • Shang-Chi is a valuable asset for eliminating your opponent’s stronger cards. You can play him on the last turn after playing Aero, allowing you to bring their powerful cards together on a single location and neutralize them with a single Shang-Chi.
  • Once you establish an early lead, Aero can help you maintain it. By moving your opponent’s cards and disrupting their plays on the 6th turn, you can thwart their strategy.
  • Doctor Doom’s turn 6 play places a stable 5 power on each location. This is particularly beneficial when you’re in the lead and seeking to secure and maintain that advantage, which is the primary objective of this deck.

Card List:

  • Sunspot
  • Iceman
  • Zero
  • Ebony Maw
  • Lizard
  • Mister Fantastic
  • Wave
  • Shang-Chi
  • Aero
  • Red Skull
  • Doctor Doom
  • She-Hulk

3. Death Wave

GAMERS DECIDE

This Death Wave deck leverages destroy effects to quickly gain value and finish games with powerful cards like She-Hulk and Death. Wave ensures that playing She-Hulk and Death simultaneously is consistent and deadly, while Aero adds further consistency and lethality to the combo. The deck includes cards that allow you to destroy several cards early in the game, diminishing Death’s cost. With only four cards to destroy, Death becomes free on the 6th turn when played with Wave, which is easily accomplished with this deck. The objective is to play Wave on the 5th turn and follow it up with She-Hulk and Death, leaving you with 4 mana and all cards in your hand costing 4 for that turn. This combo is nearly unbeatable, especially if you also play Aero on the 6th turn to disrupt your opponent’s plays and move their cards to a location you expect to lose.

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What Is Great About This Deck:

  • You can swiftly destroy cards in the early game with the Squirrel Girl and Killmonger combo or by playing Carnage and Yondu to reduce Death’s cost.
  • Wave enables you to play Death, She-Hulk, and Aero on the last turn, producing a significant swing in power. Aero’s ability to move your opponent’s cards disrupts their strategy entirely.
  • Shang-Chi serves as an excellent turn 6 option for destroying your opponent’s most powerful cards, securing victory in an unexpected location.

Card List:

  • Squirrel Girl
  • Iceman
  • Yondu
  • Bucky Barnes
  • Carnage
  • Killmonger
  • Wave
  • Deathlok
  • Shang-Chi
  • Aero
  • She-Hulk
  • Death

2. Shuri Taskmaster

GAMERS DECIDE

This deck revolves around the Shuri-Taskmaster combo. The goal is to double the power of strong cards such as Captain Marvel, Aero, Red Skull, or She-Hulk using Shuri’s ability, and then copy their power with Taskmaster to secure two locations. While Aero isn’t crucial to winning with this deck, she enhances its effectiveness. Aero disrupts your opponent’s plays and, if Taskmaster copies Aero after Shuri’s effect, he will possess 14 power, which is formidable. By initiating the game with a strong combo of Zero into Titania or Lizard, you can gain an early lead and establish a location that can be relied upon in later stages of the game. Aero helps preserve your lead by preventing your opponent from playing their cards in that location for one turn.

What Is Great About This Deck:

  • You can take the lead early on with a robust combo of Zero into Titania or Lizard. While not the most significant lead, it can outpace other decks and provide a reliable location for the later stages of the game.
  • Shuri can double the power of cards like Red Skull, She-Hulk, Aero, or Captain Marvel, granting you a mighty presence on the board. Taskmaster then secures the second location.
  • Aero aids in maintaining your lead and disrupting your opponent’s plays. She is a valuable addition if you play aggressively in the early stages of the game.
  • By playing Shuri on the 4th turn, you can skip the 5th turn and surprise your opponent with both She-Hulk and Taskmaster on the 6th turn. This strategy can confuse inexperienced opponents, and even experienced ones may struggle to predict your moves.
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Card List:

  • Sunspot
  • Zero
  • Titania
  • Armor
  • Lizard
  • Cosmo
  • Shuri
  • Taskmaster
  • Captain Marvel
  • Aero
  • Red Skull
  • She-Hulk

1. Thanos Lockjaw

GAMERS DECIDE

This deck rightfully claims its place at the top of the Meta. The combination of Thanos and Lockjaw provides immense value and can secure numerous victories. Although Aero isn’t the primary focus of this deck, her inclusion is justified by her exceptional performance. This deck utilizes Thanos’ Infinity Stones to shuffle cards from the deck onto the board. Together with Lockjaw, these cards generate unparalleled value. With cheap cost and card draw from the Stones, you’ll never run out of resources. Additionally, Quinjet reduces the cost of Infinity Stones to 0, meaning you can play them for free and gain a significant advantage early in the game. Strong tech cards like Aero, Leech, and Shang-Chi further disrupt your opponent’s plays and prevent them from gaining the lead.

What Is Great About This Deck:

  • Thanos’ Infinity Stones enable you to play cards from your deck onto the board, establishing a substantial lead quickly.
  • Quinjet reduces the cost of Infinity Stones to 0, allowing you to play them for free and cycle through your deck. This early advantage will put you ahead of your opponent.
  • Powerful tech cards like Leech nullify your opponent’s entire hand and game plan, providing exceptional value if played on the 4th turn.
  • Shang-Chi helps eliminate your opponent’s potent cards on turn 6. Alternatively, if you’re leading the game, Aero can be used to move their powerful turn 6 plays to a location you anticipate losing, securing victory in two locations.

Card List:

  • Sunspot
  • Quinjet
  • Lockjaw
  • Shang-Chi
  • Blue Marvel
  • Devil Dinosaur
  • Leech
  • Aero
  • America Chavez
  • She-Hulk
  • Thanos
  • Magneto

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